32 lines
780 B
C#
32 lines
780 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
using BizHawk.Emulation.Common;
|
|
|
|
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
|
|
{
|
|
public partial class GambatteLink
|
|
{
|
|
private IMemoryDomains _memoryDomains;
|
|
|
|
private void SetMemoryDomains()
|
|
{
|
|
var mm = new List<MemoryDomain>();
|
|
|
|
foreach (var md in L.MemoryDomains)
|
|
{
|
|
mm.Add(new MemoryDomain("L " + md.Name, md.Size, md.EndianType, md.PeekByte, md.PokeByte));
|
|
}
|
|
|
|
foreach (var md in R.MemoryDomains)
|
|
{
|
|
mm.Add(new MemoryDomain("R " + md.Name, md.Size, md.EndianType, md.PeekByte, md.PokeByte));
|
|
}
|
|
|
|
_memoryDomains = new MemoryDomainList(mm);
|
|
(ServiceProvider as BasicServiceProvider).Register<IMemoryDomains>(_memoryDomains);
|
|
}
|
|
}
|
|
}
|