BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy
adelikat 3541c9e975 Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
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GBColors.cs vba next: coreside work for alternate palettes 2014-08-17 20:05:56 +00:00
GBDisassembler.cs bleh 2014-12-14 18:35:35 +00:00
Gambatte.IDebuggable.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.IMemoryDomains.cs Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
Gambatte.ISaveRam.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.ISettable.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.IStatable.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.ITraceable.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.IVideoProvider.cs Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
Gambatte.cs Make the lag counter settable, and expose this functionality in lua 2015-07-09 13:05:30 -04:00
GambatteLink.IDebuggable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IInputPollable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IMemoryDomains.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.ISaveRam.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.ISettable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IStatable.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.IVideoProvider.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
GambatteLink.cs GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
LibGambatte.cs gameboi: fix crash 2014-06-23 03:44:46 +00:00