40 lines
1005 B
C#
40 lines
1005 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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public partial class Gameboy
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{
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private ITraceable Tracer { get; set; }
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private LibGambatte.TraceCallback tracecb;
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private void MakeTrace(IntPtr _s)
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{
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int[] s = new int[13];
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System.Runtime.InteropServices.Marshal.Copy(_s, s, 0, 13);
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ushort unused;
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Tracer.Put(string.Format(
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"{13} SP:{2:x2} A:{3:x2} B:{4:x2} C:{5:x2} D:{6:x2} E:{7:x2} F:{8:x2} H:{9:x2} L:{10:x2} {11} Cy:{0}",
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s[0],
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s[1] & 0xffff,
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s[2] & 0xffff,
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s[3] & 0xff,
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s[4] & 0xff,
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s[5] & 0xff,
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s[6] & 0xff,
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s[7] & 0xff,
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s[8] & 0xff,
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s[9] & 0xff,
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s[10] & 0xff,
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s[11] != 0 ? "skip" : "",
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s[12] & 0xff,
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Common.Components.Z80GB.NewDisassembler.Disassemble((ushort)s[1], (addr) => LibGambatte.gambatte_cpuread(GambatteState, addr), out unused).PadRight(30)
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));
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}
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}
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}
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