BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/Gambatte.IStatable.cs

126 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public partial class Gameboy : IStatable
{
public bool BinarySaveStatesPreferred { get { return true; } }
public void SaveStateText(System.IO.TextWriter writer)
{
var s = SaveState();
ser.Serialize(writer, s);
// write extra copy of stuff we don't use
writer.WriteLine();
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(System.IO.TextReader reader)
{
var s = (TextState<TextStateData>)ser.Deserialize(reader, typeof(TextState<TextStateData>));
LoadState(s);
}
public void SaveStateBinary(System.IO.BinaryWriter writer)
{
if (!LibGambatte.gambatte_newstatesave(GambatteState, savebuff, savebuff.Length))
throw new Exception("gambatte_newstatesave() returned false");
writer.Write(savebuff.Length);
writer.Write(savebuff);
// other variables
writer.Write(IsLagFrame);
writer.Write(LagCount);
writer.Write(Frame);
writer.Write(frameOverflow);
writer.Write(_cycleCount);
}
public void LoadStateBinary(System.IO.BinaryReader reader)
{
int length = reader.ReadInt32();
if (length != savebuff.Length)
throw new InvalidOperationException("Savestate buffer size mismatch!");
reader.Read(savebuff, 0, savebuff.Length);
if (!LibGambatte.gambatte_newstateload(GambatteState, savebuff, savebuff.Length))
throw new Exception("gambatte_newstateload() returned false");
// other variables
IsLagFrame = reader.ReadBoolean();
LagCount = reader.ReadInt32();
Frame = reader.ReadInt32();
frameOverflow = reader.ReadUInt32();
_cycleCount = reader.ReadUInt64();
}
public byte[] SaveStateBinary()
{
MemoryStream ms = new MemoryStream(savebuff2);
BinaryWriter bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
if (ms.Position != savebuff2.Length)
throw new InvalidOperationException();
ms.Close();
return savebuff2;
}
private byte[] savebuff;
private byte[] savebuff2;
private void NewSaveCoreSetBuff()
{
savebuff = new byte[LibGambatte.gambatte_newstatelen(GambatteState)];
savebuff2 = new byte[savebuff.Length + 4 + 21];
}
private JsonSerializer ser = new JsonSerializer { Formatting = Formatting.Indented };
// other data in the text state besides core
internal class TextStateData
{
public int Frame;
public int LagCount;
public bool IsLagFrame;
public ulong _cycleCount;
public uint frameOverflow;
}
internal TextState<TextStateData> SaveState()
{
var s = new TextState<TextStateData>();
s.Prepare();
var ff = s.GetFunctionPointersSave();
LibGambatte.gambatte_newstatesave_ex(GambatteState, ref ff);
s.ExtraData.IsLagFrame = IsLagFrame;
s.ExtraData.LagCount = LagCount;
s.ExtraData.Frame = Frame;
s.ExtraData.frameOverflow = frameOverflow;
s.ExtraData._cycleCount = _cycleCount;
return s;
}
internal void LoadState(TextState<TextStateData> s)
{
s.Prepare();
var ff = s.GetFunctionPointersLoad();
LibGambatte.gambatte_newstateload_ex(GambatteState, ref ff);
IsLagFrame = s.ExtraData.IsLagFrame;
LagCount = s.ExtraData.LagCount;
Frame = s.ExtraData.Frame;
frameOverflow = s.ExtraData.frameOverflow;
_cycleCount = s.ExtraData._cycleCount;
}
}
}