BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/Gameboy/GBDisassembler.cs

30 lines
680 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
{
public class GBDisassembler : VerifiedDisassembler
{
public override IEnumerable<string> AvailableCpus
{
get { yield return "Z80GB"; }
}
public override string PCRegisterName
{
get { return "PC"; }
}
public override string Disassemble(MemoryDomain m, uint addr, out int length)
{
ushort tmp;
string ret = Common.Components.Z80GB.NewDisassembler.Disassemble((ushort)addr, (a) => m.PeekByte(a), out tmp);
length = tmp;
return ret;
}
}
}