BizHawk/BizHawk.Client.Common/lua
adelikat 0e6473987b Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs 2013-12-02 17:50:29 +00:00
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EmuLuaLibrary.Bit.cs move some lua files to client.common 2013-10-31 23:55:17 +00:00
EmuLuaLibrary.Emu.cs clean up NES namespace 2013-11-14 13:15:41 +00:00
EmuLuaLibrary.Events.cs Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain. 2013-11-26 01:21:24 +00:00
EmuLuaLibrary.Joypad.cs Move joypad lua library to common, and move some stuff to Global in order to do so 2013-11-01 22:56:55 +00:00
EmuLuaLibrary.MainMemory.cs Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed 2013-11-06 02:15:29 +00:00
EmuLuaLibrary.Memory.cs Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
EmuLuaLibrary.Movie.cs Remove Rerecords from IMovie since it is a part of IHeader, therefore redundant and conceptually inappropriate. Also some low hanging fruit on implementing TasMovie.cs 2013-12-02 17:50:29 +00:00
EmuLuaLibrary.NES.cs clean up NES namespace 2013-11-14 13:15:41 +00:00
EmuLuaLibrary.SNES.cs Another round of BizHawk.Emulation namespace changes 2013-11-13 23:36:21 +00:00
LuaDocumentation.cs move some lua files to client.common 2013-10-31 23:55:17 +00:00
LuaFile.cs Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup 2013-11-25 00:44:18 +00:00
LuaFileList.cs Lua Console - fix behavior of Save Changes nag, fix deleting of items 2013-11-25 23:38:10 +00:00
LuaFunctionList.cs Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain. 2013-11-26 01:21:24 +00:00
LuaLibraryBase.cs move some lua files to client.common 2013-10-31 23:55:17 +00:00
NamedLuaFunction.cs Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain. 2013-11-26 01:21:24 +00:00