211 lines
4.0 KiB
C#
211 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Computers.AppleII
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{
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public partial class AppleII : IDebuggable
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{
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public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
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{
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var regs = _machine.GetCpuFlagsAndRegisters();
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var dic = new Dictionary<string, RegisterValue>();
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foreach (var reg in regs)
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{
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dic.Add(
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reg.Key,
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reg.Key.Contains("Flag")
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? reg.Value > 0
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: getRegisterValue(reg));
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}
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return dic;
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}
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private RegisterValue getRegisterValue(KeyValuePair<string, int> reg)
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{
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switch (reg.Key)
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{
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case "A":
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case "X":
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case "Y":
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case "S":
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return (byte)reg.Value;
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case "PC":
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return (ushort)reg.Value;
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default:
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return reg.Value;
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}
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}
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public void SetCpuRegister(string register, int value)
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{
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switch (register)
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{
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default:
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throw new InvalidOperationException();
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case "A":
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_machine.Cpu.RA = (byte)value;
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break;
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case "X":
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_machine.Cpu.RX = (byte)value;
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break;
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case "Y":
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_machine.Cpu.RY = (byte)value;
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break;
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case "S":
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_machine.Cpu.RS = (byte)value;
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break;
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case "PC":
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_machine.Cpu.RPC = (ushort)value;
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break;
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case "Flag C":
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_machine.Cpu.FlagC = value > 0;
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break;
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case "Flag Z":
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_machine.Cpu.FlagZ = value > 0;
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break;
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case "Flag I":
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_machine.Cpu.FlagI = value > 0;
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break;
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case "Flag D":
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_machine.Cpu.FlagD = value > 0;
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break;
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case "Flag B":
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_machine.Cpu.FlagB = value > 0;
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break;
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case "Flag T":
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_machine.Cpu.FlagT = value > 0;
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break;
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case "Flag V":
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_machine.Cpu.FlagV = value > 0;
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break;
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case "Flag N":
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_machine.Cpu.FlagV = value > 0;
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break;
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}
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}
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public bool CanStep(StepType type)
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{
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switch (type)
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{
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case StepType.Into:
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case StepType.Over:
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case StepType.Out:
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return true;
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default:
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return false;
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}
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}
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public void Step(StepType type)
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{
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switch (type)
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{
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case StepType.Into:
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StepInto();
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break;
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case StepType.Out:
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StepOut();
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break;
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case StepType.Over:
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StepOver();
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break;
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}
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}
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private void StepInto()
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{
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if (Tracer.Enabled)
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_machine.Cpu.TraceCallback = (s) => TracerWrapper(s);
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else
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_machine.Cpu.TraceCallback = null;
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var machineInVblank = _machine.Video.IsVBlank;
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_machine.Events.HandleEvents(_machine.Cpu.Execute());
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if (!machineInVblank && _machine.Video.IsVBlank) // Check if a frame has passed while stepping
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{
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Frame++;
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if (_machine.Lagged)
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{
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LagCount++;
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}
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_machine.Lagged = true;
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_machine.DriveLight = false;
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}
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}
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private void StepOver()
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{
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var instruction = _machine.Memory.Read(_machine.Cpu.RPC);
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if (instruction == JSR)
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{
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var destination = _machine.Cpu.RPC + JSRSize;
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while (_machine.Cpu.RPC != destination)
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{
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StepInto();
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}
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}
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else
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{
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StepInto();
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}
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}
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private void StepOut()
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{
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var instr = _machine.Memory.Read(_machine.Cpu.RPC);
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JSRCount = instr == JSR ? 1 : 0;
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var bailOutFrame = Frame + 1;
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while (true)
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{
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StepInto();
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instr = _machine.Memory.Read(_machine.Cpu.RPC);
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if (instr == JSR)
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{
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JSRCount++;
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}
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else if (instr == RTS && JSRCount <= 0)
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{
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StepInto();
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JSRCount = 0;
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break;
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}
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else if (instr == RTS)
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{
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JSRCount--;
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}
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else //Emergency Bailout Logic
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{
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if (Frame == bailOutFrame)
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{
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break;
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}
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}
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}
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}
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private int JSRCount = 0;
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private const byte JSR = 0x20;
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private const byte RTS = 0x60;
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private const byte JSRSize = 3;
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public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
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}
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}
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