BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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goyuken 587270cad2 snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out. 2012-12-24 21:14:29 +00:00
BizHawk.Emulation sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible 2012-12-23 20:26:43 +00:00
BizHawk.MultiClient snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out. 2012-12-24 21:14:29 +00:00
BizHawk.Util snesgfxdebugger-layer toggles, more information 2012-11-26 06:30:30 +00:00
CpuCoreGenerator fix bug in 6502 core generator 2012-03-13 20:27:24 +00:00
DiscoHawk discsystem-finish ECM support project. random access ECM decoding is now supported. 2012-11-17 22:16:09 +00:00
Dist add discohawk dist script 2012-03-03 19:32:04 +00:00
EMU7800 7800: memory domains 2012-12-16 18:02:39 +00:00
LuaInterface lua-fix crashes when scripts terminate 2012-07-10 19:40:35 +00:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
libgambatte GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates. 2012-11-21 13:43:58 +00:00
libmeteor gba: debugging output for software interrupt. todo: possibly bind this to some setting? 2012-12-03 18:49:05 +00:00
libsnes snes: Fix rewind issue with tales of phantasia. Full details are as follows: Synchronize events occur right BEFORE the original thread tries to modify the data. That means that if, for instance, the SMP thread switches off to the CPU thread for a synchronize, but then the CPU switches to the PPU, commits a frame, and then in runtosave, finalizes, without having ever advanced past the SMP, when the SMP runs to save, it will do a data modify without being properly synced. The solution is for the CPU to not stop in runtosave until there's enough time for both the PPU and SMP to finish. Because of our stateful design, there's at most one event pending, so that simplifies to (smp.clock < 0 && ppu.clock < 0). This is unfortunately never guaranteed to finish, but with short timing segments on stateful PPU and SMP, and special guards in the PPU and SMP to switch back to the CPU as quickly as possible when in runtosave, it seems to work out. 2012-12-24 21:14:29 +00:00
mednafen slight libmednahawk fixup 2012-11-13 19:57:50 +00:00
BizHawk.pro.sln libmednahawk reorg 2012-11-13 00:50:10 +00:00
BizHawk.sln remove libgambatte project from solution because msvs express is a piece of shit 2012-09-09 12:09:01 +00:00
BizHawk_2012.sln VS 2012 .sln file 2012-12-08 17:02:19 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
ICSharpCode.SharpZipLib.dll add sharpziplib for gzip so we can make portable JMD dumping without relying on the native 7z.dll 2012-05-07 18:42:43 +00:00
Json.net.1.3.1.modified-source.rar config.ini system improvement - json deserializer no longer throws exceptions when Global.Config variables had been added, written to the ini, and then removed from Global.Config (missing member exception). Sort of dumb for this purpose. 2012-06-15 19:15:38 +00:00
Newtonsoft.Json.dll config.ini system improvement - json deserializer no longer throws exceptions when Global.Config variables had been added, written to the ini, and then removed from Global.Config (missing member exception). Sort of dumb for this purpose. 2012-06-15 19:15:38 +00:00
SlimDX.dll Bizhawk bravely enters the year 2010 2011-08-27 02:17:11 +00:00
SubWCRev.bat make subwcrev process more reliable 2012-11-05 21:11:45 +00:00
SubWCRev.exe improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
VersionInfo.cs oops, add Atari 7800 to the Open ROM file dialog in non-interim builds 2012-12-23 18:55:05 +00:00
intl3_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libapr_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libaprutil_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libsasl32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
libsvn_tsvn32.dll improve nes rom detection log, and set svn:executable on some files 2012-03-07 19:14:15 +00:00
sed.exe support building outside of svn by improving svn revision polling script 2012-10-04 22:58:48 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00