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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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585f35b29e
BizHawk
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BizHawk.Client.EmuHawk
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Sound
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J.D. Purcell
36daa01ad6
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
..
Interfaces
Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk.
2016-12-15 19:25:09 -05:00
Output
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00
Utilities
Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk.
2016-12-15 19:25:09 -05:00
Sound.cs
Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
2016-12-18 20:45:38 -05:00