BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/SNES9X
goyuken f0c8bd3842 IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00
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LibSnes9x.cs snes9x rough-in 2014-07-28 20:45:21 +00:00
Snes9x.cs IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying) 2014-08-13 17:52:13 +00:00