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ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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563065d054
BizHawk
/
BizHawk.MultiClient
/
output
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zeromus
9e50d25c16
snes-support user override backdrop color
2012-10-17 18:39:44 +00:00
..
Gameboy
/Palettes
how about this?
2012-09-16 15:19:20 +00:00
Lua
megaman 4 collision viewer.
2012-10-14 20:05:54 +00:00
NES
/Palettes
NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
2011-06-11 12:54:26 +00:00
dll
snes-support user override backdrop color
2012-10-17 18:39:44 +00:00
gamedb
add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify.
2012-10-17 02:08:19 +00:00
7z.dll
set svn:executable on BizHawk.MultiClient/output/7z.dll
2012-03-08 15:23:08 +00:00
MakeRelease.bat
move libgambatte.dll to a "dll" subdirectory
2012-10-09 20:57:55 +00:00
zip.exe
bat file for making a release
2011-05-30 03:21:51 +00:00