BizHawk/BizHawk.Emulation/Consoles/PC Engine
adelikat 6fedb67949 Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
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ADPCM.cs pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences) 2011-09-28 05:03:22 +00:00
ArcadeCard.cs pce-cd: fix Snatcher, Madou Monogatari, Tangai Makyo, ValisIII playable now 2011-09-25 23:34:53 +00:00
Compat.txt gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00
Input.cs lua: add emu.on_snoop() 2012-10-06 13:34:04 +00:00
MemoryMap.Populous.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.SF2.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.SuperGrafx.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.TurboCD.cs pce: alter handling of reading $1FF402 irq status port, fixes Aldynes intro freeze 2012-06-03 20:09:09 +00:00
MemoryMap.cs Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
PCEngine.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
ScsiCDBus.cs pce-cd: basically working pretty okay! (fixed bug causing issues with extended ADPCM playback sequences) 2011-09-28 05:03:22 +00:00
TurboCD.cs pce-cd: fix CD Set Audio End Position command Mode 2 bug - not ending audio playback! 2012-06-03 02:03:31 +00:00
VCE.cs fix some PCE savestate desyncs 2012-03-12 00:14:44 +00:00
VDC.Render.cs Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00
VDC.cs fix some PCE savestate desyncs 2012-03-12 00:14:44 +00:00
VPC.cs Add VirtualWidth to IVideoProvider and the (numerous) implementations. This is just phase 1, client needs to be updated to utilize this information, and some cores (especially PCE) should be updated in a more involved way to provide better TV emulation. 2012-06-25 02:50:34 +00:00