BizHawk/BizHawk.Emulation
goyuken 06d131b777 NES: add FDS "currently loaded disk side" as a memorydomain. very rudimentary; for deblugging purposes only.
FDS: add disk writing.  nothing's saved anywhere at end of session, so not at all permanent.  seems to work though.
2012-10-26 21:25:20 +00:00
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CPUs SMS: support cpu trace logging 2012-10-06 18:09:41 +00:00
Consoles NES: add FDS "currently loaded disk side" as a memorydomain. very rudimentary; for deblugging purposes only. 2012-10-26 21:25:20 +00:00
Database Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls! 2012-10-23 03:33:57 +00:00
DiscSystem get rid of some warnings 2012-06-15 19:21:46 +00:00
ExternalCores Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
Interfaces break some stuff. FDS can eject and insert disk sides now 2012-10-26 18:51:08 +00:00
Properties run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same 2012-10-21 05:21:59 +00:00
Sound break some stuff. FDS can eject and insert disk sides now 2012-10-26 18:51:08 +00:00
BizHawk.Emulation.csproj ines mapper 103: smb2 pirate fds conversion 2012-10-26 15:43:05 +00:00
Buffer.cs add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
Log.cs Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
Notes.txt Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
QuickCollections.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
Util.cs gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00