BizHawk/BizHawk.Emulation/Consoles/Atari/2600
goyuken 51fc8e695c add 'bool rendersound' to IEmualtor.FrameAdvance()
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
..
Mappers Atari - implement mapper EF 2012-04-29 21:12:58 +00:00
Atari2600.Core.cs add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
Atari2600.cs change the IEmulator saveram interface. 2012-09-14 22:28:38 +00:00
M6532.cs Atari M6532: Turned the timer into an object, and now uses a prescaler, replacing the previous 32 bit int implementation. 2012-04-04 01:18:41 +00:00
TIA.cs Atari: Added an audio object to the TIA, including functions to run the 4 and 5 bit LFSRs. Also added some code for the first 4 audio modes, enough to generate samples for one of the audio channels. 2012-08-23 02:04:24 +00:00
oldTIA.cs switch atari 2600 to new 6502 core 2012-03-24 03:45:47 +00:00