BizHawk/BizHawk.Emulation/Consoles/Atari
goyuken 51fc8e695c add 'bool rendersound' to IEmualtor.FrameAdvance()
if false, the emulator is free to gain whatever speedup it can by not doing audio processing (shouldn't change anything sync related, though)
the core should still always call SoundProvider.GetSamples() after each FrameAdvance(), else DRAGONS
at the moment, only test-implemented in gambattehawk
2012-09-20 19:52:47 +00:00
..
2600 add 'bool rendersound' to IEmualtor.FrameAdvance() 2012-09-20 19:52:47 +00:00
docs Atari - slight fix to support the F4 mapper 2012-04-05 23:46:01 +00:00
logic Atari: Added an audio object to the TIA, including functions to run the 4 and 5 bit LFSRs. Also added some code for the first 4 audio modes, enough to generate samples for one of the audio channels. 2012-08-23 02:04:24 +00:00