146 lines
4.7 KiB
C#
146 lines
4.7 KiB
C#
using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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using BizHawk.Emulation.Cores.Sega.MasterSystem;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Client.Common
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{
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public static class Global
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{
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public static IEmulator Emulator;
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public static CoreComm CoreComm;
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public static Config Config;
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public static GameInfo Game;
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public static CheatCollection CheatList;
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public static FirmwareManager FirmwareManager;
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public static Rewinder Rewinder;
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public static MovieSession MovieSession = new MovieSession();
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/// <summary>
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/// whether throttling is force-disabled by use of fast forward
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/// </summary>
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public static bool ForceNoThrottle;
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public static Controller NullControls;
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public static AutofireController AutofireNullControls;
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//the movie will be spliced inbetween these if it is present
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public static CopyControllerAdapter MovieInputSourceAdapter = new CopyControllerAdapter();
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public static CopyControllerAdapter MovieOutputHardpoint = new CopyControllerAdapter();
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public static MultitrackRewiringControllerAdapter MultitrackRewiringAdapter = new MultitrackRewiringControllerAdapter();
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//dont take my word for it, since the final word is actually in RewireInputChain, but here is a guide...
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//user -> Input -> ActiveController -> UDLR -> StickyXORPlayerInputAdapter -> TurboAdapter(TBD) -> Lua(?TBD?) -> ..
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//.. -> MultitrackRewiringControllerAdapter -> MovieInputSourceAdapter -> (MovieSession) -> MovieOutputAdapter -> ControllerOutput(1) -> Game
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//(1)->Input Display
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//the original source controller, bound to the user, sort of the "input" port for the chain, i think
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public static Controller ActiveController;
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//rapid fire version on the user controller, has its own key bindings and is OR'ed against ActiveController
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public static AutofireController AutoFireController;
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//the "output" port for the controller chain.
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public static CopyControllerAdapter ControllerOutput = new CopyControllerAdapter();
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public static DiscHopper DiscHopper = new DiscHopper();
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public static UD_LR_ControllerAdapter UD_LR_ControllerAdapter = new UD_LR_ControllerAdapter();
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public static AutoFireStickyXorAdapter AutofireStickyXORAdapter = new AutoFireStickyXorAdapter();
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/// <summary>
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/// provides an opportunity to mutate the player's input in an autohold style
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/// </summary>
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public static StickyXorAdapter StickyXORAdapter = new StickyXorAdapter();
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/// <summary>
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/// Used to AND to another controller, used for Joypad.Set()
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/// </summary>
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public static OverrideAdaptor LuaAndAdaptor = new OverrideAdaptor();
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/// <summary>
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/// fire off one-frame logical button clicks here. useful for things like ti-83 virtual pad and reset buttons
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/// </summary>
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public static ClickyVirtualPadController ClickyVirtualPadController = new ClickyVirtualPadController();
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public static SimpleController MovieOutputController = new SimpleController();
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public static Controller ClientControls;
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// Input state which has been estine for game controller inputs are coalesce here
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// This relies on a client specific implementation!
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public static SimpleController ControllerInputCoalescer;
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public static SystemInfo SystemInfo
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{
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get
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{
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switch(Global.Emulator.SystemId)
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{
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default:
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case "NULL":
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return SystemInfo.Null;
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case "NES":
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return SystemInfo.Nes;
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case "INTV":
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return SystemInfo.Intellivision;
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case "SG":
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return SystemInfo.SG;
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case "SMS":
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if ((Global.Emulator as SMS).IsGameGear)
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{
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return SystemInfo.GG;
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}
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else if ((Global.Emulator as SMS).IsSG1000)
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{
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return SystemInfo.SG;
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}
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return SystemInfo.SMS;
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case "PCECD":
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return SystemInfo.PCECD;
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case "PCE":
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return SystemInfo.PCE;
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case "SGX":
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return SystemInfo.SGX;
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case "GEN":
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return SystemInfo.Genesis;
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case "TI83":
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return SystemInfo.TI83;
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case "SNES":
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return SystemInfo.SNES;
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case "GB":
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if ((Global.Emulator as Gameboy).IsCGBMode())
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{
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return SystemInfo.GBC;
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}
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return SystemInfo.GB;
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case "A26":
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return SystemInfo.Atari2600;
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case "A78":
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return SystemInfo.Atari7800;
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case "C64":
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return SystemInfo.C64;
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case "Coleco":
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return SystemInfo.Coleco;
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case "GBA":
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return SystemInfo.GBA;
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case "N64":
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return SystemInfo.N64;
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case "SAT":
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return SystemInfo.Saturn;
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case "DGB":
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return SystemInfo.DualGB;
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case "WSWAN":
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return SystemInfo.WonderSwan;
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case "LYNX":
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return SystemInfo.Lynx;
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}
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}
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}
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}
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}
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