BizHawk/BizHawk.Emulation/Consoles/Atari/2600
adelikat 6fedb67949 Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
..
Mappers Atari - implement mapper EF 2012-04-29 21:12:58 +00:00
Atari2600.Core.cs Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately 2012-10-14 14:08:25 +00:00
Atari2600.cs sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well. 2012-10-11 00:44:59 +00:00
M6532.cs Atari M6532: Turned the timer into an object, and now uses a prescaler, replacing the previous 32 bit int implementation. 2012-04-04 01:18:41 +00:00
TIA.cs 2600 tia: octave up 2012-10-10 00:24:15 +00:00
oldTIA.cs switch atari 2600 to new 6502 core 2012-03-24 03:45:47 +00:00