BizHawk/output
zeromus 3f15ae4e91 psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
..
Gameboy/Palettes move output folder up one level 2013-11-03 14:06:46 +00:00
Lua add Lua script that shows a target on screen for the zapper x,y 2014-05-16 22:55:11 +00:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
dll psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options 2014-12-17 01:23:24 +00:00
gamedb set gamedb "LYNX" to "Lynx" for consistency 2014-11-21 01:38:01 +00:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json psx - fix input 2014-12-16 04:02:55 +00:00