BizHawk/BizHawk.Emulation.Cores/Computers/Commodore64/C64.IStatable.cs

60 lines
1.3 KiB
C#

using System.IO;
using BizHawk.Common;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Computers.Commodore64
{
public sealed partial class C64 : IStatable
{
public bool BinarySaveStatesPreferred => true;
public void LoadStateBinary(BinaryReader br)
{
SyncState(new Serializer(br));
}
public void LoadStateText(TextReader reader)
{
SyncState(new Serializer(reader));
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(new Serializer(bw));
}
public void SaveStateText(TextWriter writer)
{
SyncState(new Serializer(writer));
}
public byte[] SaveStateBinary()
{
using (var ms = new MemoryStream())
{
var bw = new BinaryWriter(ms);
SaveStateBinary(bw);
bw.Flush();
return ms.ToArray();
}
}
private void SyncState(Serializer ser)
{
ser.BeginSection("core");
ser.Sync(nameof(_frameCycles), ref _frameCycles);
ser.Sync(nameof(Frame), ref _frame);
ser.Sync(nameof(IsLagFrame), ref _isLagFrame);
ser.Sync(nameof(LagCount), ref _lagCount);
ser.Sync(nameof(CurrentDisk), ref _currentDisk);
ser.Sync("PreviousDiskPressed", ref _prevPressed);
ser.Sync("NextDiskPressed", ref _nextPressed);
ser.BeginSection("Board");
_board.SyncState(ser);
ser.EndSection();
ser.EndSection();
}
}
}