using System.IO; using BizHawk.Common; using BizHawk.Emulation.Common; namespace BizHawk.Emulation.Cores.Computers.Commodore64 { public sealed partial class C64 : IStatable { public bool BinarySaveStatesPreferred => true; public void LoadStateBinary(BinaryReader br) { SyncState(new Serializer(br)); } public void LoadStateText(TextReader reader) { SyncState(new Serializer(reader)); } public void SaveStateBinary(BinaryWriter bw) { SyncState(new Serializer(bw)); } public void SaveStateText(TextWriter writer) { SyncState(new Serializer(writer)); } public byte[] SaveStateBinary() { using (var ms = new MemoryStream()) { var bw = new BinaryWriter(ms); SaveStateBinary(bw); bw.Flush(); return ms.ToArray(); } } private void SyncState(Serializer ser) { ser.BeginSection("core"); ser.Sync(nameof(_frameCycles), ref _frameCycles); ser.Sync(nameof(Frame), ref _frame); ser.Sync(nameof(IsLagFrame), ref _isLagFrame); ser.Sync(nameof(LagCount), ref _lagCount); ser.Sync(nameof(CurrentDisk), ref _currentDisk); ser.Sync("PreviousDiskPressed", ref _prevPressed); ser.Sync("NextDiskPressed", ref _nextPressed); ser.BeginSection("Board"); _board.SyncState(ser); ser.EndSection(); ser.EndSection(); } } }