BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES
adelikat c6e0e9fa57 Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00
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LibQuickNES.cs Move BizInvoke files from Emulation.Common to Common 2017-05-01 17:30:42 -05:00
Nes_NTSC_Colors.cs Fix mixed line endings. 2017-04-15 15:53:02 -04:00
QuickNES.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
QuickNES.IDisassembler.cs quicknes disassembler tweak 2015-01-25 20:06:41 +00:00
QuickNES.IInputPollable.cs IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
QuickNES.IMemoryDomains.cs remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
QuickNES.INESPPUViewable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISaveRam.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISettable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISoundProvider.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
QuickNES.IStatable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ITraceable.cs tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
QuickNES.IVideoProvider.cs Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
QuickNES.cs Rename CoreAttributes to CoreAttribute as to not be a bad person 2017-07-12 14:10:55 -05:00