BizHawk/BizHawk.Client.EmuHawk/tools/Genesis
zeromus a7d2b8d7f7 * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
* make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to.  Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on.
2016-08-13 15:31:26 -05:00
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GenDbgWind.Designer.cs i don't want to talk about it 2013-12-20 05:38:07 +00:00
GenDbgWind.cs slap some comments on the memory scanning thing that i committed yesterday 2013-12-20 16:41:21 +00:00
GenDbgWind.resx i don't want to talk about it 2013-12-20 05:38:07 +00:00
GenGameGenie.Designer.cs Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu 2015-01-01 19:02:00 +00:00
GenGameGenie.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
GenGameGenie.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
VDPViewer.Designer.cs genesis vdp viewer: allow scrollbars when shrunk. 2015-10-16 22:00:14 +03:00
VDPViewer.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
VDPViewer.resx Genesis Tile Viewer - same stuff as other tile viewers 2014-04-13 22:08:46 +00:00