![]() * make trace logging "core-pushes" model, to a sink installed by the frontend. This sink can go straight to the disk without wasting memory if that's what the Trace Logger tool has selected; or the Trace Logger will buffer it if it needs to. Formerly, we had a "core-pushes-to-buffer" and "client-pulls-once-per-frame" which necessarily caused huge buffers no matter what was going on. |
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GenDbgWind.Designer.cs | ||
GenDbgWind.cs | ||
GenDbgWind.resx | ||
GenGameGenie.Designer.cs | ||
GenGameGenie.cs | ||
GenGameGenie.resx | ||
VDPViewer.Designer.cs | ||
VDPViewer.cs | ||
VDPViewer.resx |