BizHawk/libmeteor
goyuken f73960ad8f gba: blaaaaaaa 2012-11-25 20:42:58 +00:00
..
include gba: Disable oam dma "m_graphic" optimization. Perhaps it should work correctly, but it doesn't and the speed gain is near nil and it's not worth the trouble to try fixing. Fixes garbage in the opening to "Final Fantasy 5 (J).gba" 2012-11-25 19:36:32 +00:00
source gba: blaaaaaaa 2012-11-25 20:42:58 +00:00
Makefile gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk. 2012-11-24 02:25:47 +00:00
cinterface.cpp gba: add system bus memory domain 2012-11-25 19:03:13 +00:00
libmeteor.sln start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena. 2012-11-20 00:26:46 +00:00
libmeteor.vcxproj gba: muck up timer union (breaks savestates), add msvs rule to copy dll to bizhawk.multiclient/output/dll/libmeteor.dll 2012-11-25 18:42:41 +00:00
libmeteor.vcxproj.filters start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena. 2012-11-20 00:26:46 +00:00