BizHawk/BizHawk.Emulation/Computers/Commodore64
goyuken 0094562d2a per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
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1541.cs commodore64: more timer functionality added to VIA, memory domains added for VIA chips in 1541 drive 2012-11-16 09:23:34 +00:00
C64.PeekPoke.cs commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging. 2012-11-18 10:25:57 +00:00
C64.core.cs commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown 2012-11-25 06:33:04 +00:00
C64.cs per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
Cartridge.cs commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00
CartridgeMappers.cs commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00
Cia.cs commodore64: a little hack to emulate the 6502 RDY pin behavior 2012-11-23 14:39:09 +00:00
CiaState.cs commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
D64.cs commodore64: D64 loading fills gap bits to meet MNIB standard track lengths 2012-11-14 04:58:39 +00:00
DataPort.cs commodore64: CIA chip savestate code added (not connected) 2012-11-20 02:37:42 +00:00
Disk.cs commodore64: Implemented conversion of D64 into GCR bitcode (both major disk formats can be loaded now) 2012-11-14 04:48:21 +00:00
G64.cs commodore64: Implemented conversion of D64 into GCR bitcode (both major disk formats can be loaded now) 2012-11-14 04:48:21 +00:00
IMedia.cs commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00
Input.cs commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging. 2012-11-18 10:25:57 +00:00
MemBus.cs commodore64: clean up video code, remove unused VIC emulation 2012-11-24 02:10:05 +00:00
PRGFile.cs commodore64: updated directional dataport, keyboard input now works fully- commands can be executed in BASIC 2012-11-15 08:36:06 +00:00
Savestate.cs commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
SerialCable.cs commodore64: VIA timer chip registers added. Also, writes to mirrored registers now work correctly on all chips 2012-11-16 06:14:32 +00:00
Sid.cs commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging. 2012-11-18 10:25:57 +00:00
SidEnvelopeGenerator.cs commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
SidSoundProvider.cs commodore64: more savestate work, volume register in SID now actually affects volume level 2012-11-19 21:18:16 +00:00
SidState.cs commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
SidWaveformCalculator.cs commodore64: SID waveform data is now in a lookup table, increases performance and startup time 2012-11-15 06:56:19 +00:00
SidWaveformGenerator.cs commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
Timing.cs commodore64: implement proper lag frame counting 2012-11-19 16:38:39 +00:00
Via.cs commodore64: savestate code added (not connected yet, devices still need to report state) 2012-11-19 19:07:38 +00:00
VicII.cs commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes) 2012-11-24 06:20:49 +00:00
VicIIPipeline.cs commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown 2012-11-25 06:33:04 +00:00
VicIIPipelineBuilder.cs commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown 2012-11-25 06:33:04 +00:00
VicIIRegs.cs commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes) 2012-11-24 06:20:49 +00:00
VicIIVideoProvider.cs commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes) 2012-11-24 06:20:49 +00:00
VicState.cs commodore64: clean up video code, remove unused VIC emulation 2012-11-24 02:10:05 +00:00