BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo
zeromus 237045fde2 add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00
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GBA Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user. 2014-05-31 17:03:21 +00:00
Gameboy GB: cleanup and stuff 2014-06-16 15:59:39 +00:00
N64 Fixed flickering on games that do not render during every vi frame 2014-06-10 22:21:40 +00:00
NES SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83 2014-05-31 18:25:36 +00:00
QuickNES Automate the about box 2014-06-01 01:57:22 +00:00
SNES add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly 2014-06-17 22:03:08 +00:00