zeromus
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237045fde2
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add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
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2014-06-17 22:03:08 +00:00 |
goyuken
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9a6decef06
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GB: cleanup and stuff
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2014-06-16 15:59:39 +00:00 |
goyuken
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aee94afe05
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snes boardname stuff
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2014-06-12 20:46:42 +00:00 |
null_ptr
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710e461165
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Fixed flickering on games that do not render during every vi frame
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2014-06-10 22:21:40 +00:00 |
goyuken
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e3cb22889a
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add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
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2014-06-04 18:53:57 +00:00 |
adelikat
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aa2ae170f3
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N64 - make video size a setting, not a sync setting
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2014-06-01 12:06:22 +00:00 |
adelikat
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3917e7c528
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Automate the about box
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2014-06-01 01:57:22 +00:00 |
goyuken
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512dc84334
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would have sucked to not find that bug
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2014-05-31 20:34:13 +00:00 |
adelikat
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1c0f8674c3
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SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
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2014-05-31 18:25:36 +00:00 |
adelikat
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51660dd023
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Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
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2014-05-31 17:03:21 +00:00 |
goyuken
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58efa286df
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move stuff
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2014-05-31 16:12:59 +00:00 |
goyuken
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8f87c2e854
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gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
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2014-05-31 04:01:07 +00:00 |
goyuken
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ab74f31d41
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quicknes: support getcpuflagsandregisters
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2014-05-26 19:49:45 +00:00 |
goyuken
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299c27ae6e
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NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
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2014-05-26 01:29:00 +00:00 |
zeromus
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80707ebc53
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fix supergameboy
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2014-05-24 05:37:30 +00:00 |
goyuken
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59440c1d4d
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NES stuff
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2014-05-23 15:10:14 +00:00 |
zeromus
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f49c4492f1
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fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
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2014-05-23 00:13:04 +00:00 |
goyuken
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6f9211167c
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neshawk: pirate fix
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2014-05-21 22:29:14 +00:00 |
adelikat
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6e4af65b99
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N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
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2014-05-20 15:19:13 +00:00 |
adelikat
|
e96b81d7ab
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Rip out some "movies 1.0" hacks
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2014-05-18 16:28:56 +00:00 |
adelikat
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0e02a78073
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update a comment now that accuracy profile is an option
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2014-05-18 13:44:58 +00:00 |
adelikat
|
5e15ba5fa0
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credit blargg for quicknes
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2014-05-18 01:12:38 +00:00 |
adelikat
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965c2dfc0f
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Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
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2014-05-18 01:06:11 +00:00 |
adelikat
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0588c3d7ea
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Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
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2014-05-17 19:35:47 +00:00 |
zeromus
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19f3b1b1da
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here it is, fixed another way, for the record: float ranges can now support inverted senses.
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2014-05-17 00:06:20 +00:00 |
goyuken
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0ec92e626e
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nes: make full_nes_palette.nes test work. colors still look a bit funky though
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2014-05-15 23:25:49 +00:00 |
goyuken
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3405369d58
|
neshawk: fastererer
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2014-05-14 15:46:16 +00:00 |
adelikat
|
e51e8dead5
|
SNES - Make performance core the default
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2014-05-14 12:47:36 +00:00 |
adelikat
|
578cc2c850
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Front end for z64 rsp hle video plugin support
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2014-05-14 02:29:59 +00:00 |
adelikat
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fa7b2ec441
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N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
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2014-05-14 01:50:36 +00:00 |
goyuken
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3fa2b4629c
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NES: switch to quicknes palette as defaut
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2014-05-13 23:26:39 +00:00 |
adelikat
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92f32c568c
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N64 - ok, one more round of cleanup!
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2014-05-13 00:31:32 +00:00 |
adelikat
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b8ed3230e9
|
N64 - some code cleanup
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2014-05-13 00:06:33 +00:00 |
adelikat
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d9f86aa8a1
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N64 - don't be 0 x 0 video size on startup
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2014-05-12 23:54:27 +00:00 |
goyuken
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490a3dc3cf
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gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
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2014-05-12 17:24:43 +00:00 |
goyuken
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93b710e4ab
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gambatte: make RTC run at the correct 59.7fps instead of 60fps
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2014-05-12 04:08:22 +00:00 |
adelikat
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ec5414c9d8
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If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
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2014-05-12 00:14:45 +00:00 |
goyuken
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1ef04c0cb5
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gambatte: support text savestates
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2014-05-11 20:48:19 +00:00 |
goyuken
|
5710282ac6
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gambatte: eliminate some unused code
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2014-05-11 15:40:02 +00:00 |
adelikat
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467a8f37eb
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N64 Input convert some magic 127's into constants, nothing useful about this commit
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2014-05-11 13:05:59 +00:00 |
adelikat
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f697a52c56
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Fix a few warnings
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2014-05-10 20:00:30 +00:00 |
adelikat
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3488df36c4
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N64 - ability to set core type in the front end
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2014-05-10 17:30:03 +00:00 |
adelikat
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3e843b2b0f
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N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
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2014-05-10 16:05:56 +00:00 |
adelikat
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db02bd4a8e
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Fix inconsistency in N64 namespaces
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2014-05-10 14:56:21 +00:00 |
goyuken
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975ced7e38
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gambatte: break stuff. don't use
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2014-05-10 04:22:12 +00:00 |
adelikat
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64e3ff520d
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N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
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2014-05-10 02:03:23 +00:00 |
null_ptr
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1734267a7b
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Added JsonIgnore Attribute to private members
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2014-05-09 04:34:22 +00:00 |
null_ptr
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52ee4984fa
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Added setting for the controller plugin type and the controller connection to N64SyncSettings
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2014-05-08 20:03:00 +00:00 |
goyuken
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c687ac7cfd
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gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
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2014-05-07 22:26:13 +00:00 |
goyuken
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7b95dd4745
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gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
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2014-05-07 21:34:19 +00:00 |