BizHawk/BizHawk.Client.EmuHawk/DisplayManager
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
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Filters fix a bug in point transformation when using system-suggested (non-1.0 AR). Was probably breaking zapper coords when that feature was used, but unproven. Anyway, someone should test that. 2014-10-10 00:21:43 +00:00
DisplayManager.cs address some problems with fast forward vs vsync (mostly, it not working) 2014-10-11 09:01:50 +00:00
DisplaySurface.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
FilterManager.cs basic TransformPoint work 2014-10-10 00:15:15 +00:00
OSDManager.cs AsInputPollable() 2014-12-05 00:59:00 +00:00
RenderTargetFrugalizer.cs work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
SwappableBitmapBufferSet.cs massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now 2014-01-28 04:39:27 +00:00
SwappableDisplaySurfaceSet.cs fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work 2014-05-01 07:10:07 +00:00
TextureFrugalizer.cs fix bug in displaymanager: sometimes emulator output source textures were getting filtered 2014-06-12 07:57:01 +00:00