BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/controls
adelikat b9bb1635a1 more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema 2014-07-06 17:02:35 +00:00
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components more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema 2014-07-06 17:02:35 +00:00
IVirtualPadControl.cs Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though 2014-06-25 17:26:07 +00:00
VirtualPadAnalogButton.Designer.cs Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics 2014-06-25 00:11:59 +00:00
VirtualPadAnalogButton.cs VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view 2014-07-04 15:40:21 +00:00
VirtualPadAnalogButton.resx Virtual Pads - basic analog button control and wire up to NES arkanoid paddle 2014-06-24 12:58:08 +00:00
VirtualPadAnalogStick.Designer.cs Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken 2014-07-06 16:44:50 +00:00
VirtualPadAnalogStick.cs more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema 2014-07-06 17:02:35 +00:00
VirtualPadAnalogStick.resx Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
VirtualPadButton.cs Virtualpads - some code cleanup 2014-06-29 03:14:40 +00:00
VirtualPadTargetScreen.Designer.cs VirtualPad - implement ReadOnly on TargetScreen control 2014-06-25 21:26:15 +00:00
VirtualPadTargetScreen.cs Virtualpad Target screen - cleanup some unneeded code 2014-07-04 15:12:14 +00:00
VirtualPadTargetScreen.resx implement TargetScreen virtual pad and wire up to Nes zapper 2014-06-22 21:50:27 +00:00