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ShuriZma
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BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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3d7736a5a6
BizHawk
/
BizHawk.Client.EmuHawk
/
DisplayManager
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Filters
History
zeromus
e0d74c7718
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
..
BaseFilter.cs
emuhawk - add experimental prescale option to display manager
2015-07-06 12:31:30 -05:00
Gui.cs
fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works.
2015-10-16 19:17:23 -05:00
Retro.cs
better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
2016-02-03 02:28:03 -06:00
Utils.cs
displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
2014-12-13 23:04:22 +00:00