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BasicBot
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Rename IController.Type to IController.Definition to more clearly describe the property
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2016-12-12 12:30:32 -06:00 |
Cheats
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Don't position tools to last saved position if that position is not visible on screen
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2017-02-21 16:57:47 -06:00 |
Debugger
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Debugger - remove a usage of Global.Emulator and a TODO
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2016-12-04 12:40:26 -06:00 |
GB
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
GBA
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GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram
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2016-12-09 22:09:58 -05:00 |
Genesis
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
HexEditor
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hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases)
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2017-03-01 15:06:58 -06:00 |
Lua
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tastudio lua: add recording mode functions
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2017-03-08 19:56:44 +03:00 |
Macros
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Rename IController.Type to IController.Definition to more clearly describe the property
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2016-12-12 12:30:32 -06:00 |
MultiDiskBundler
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Multi-disk Bundler: Fix DPI scaling issues and improve control positioning.
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2016-12-15 15:06:35 -05:00 |
NES
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
PCE
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
SMS
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
SNES
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
TAStudio
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tastudio: don't update branches if no movie was loaded
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2017-03-18 18:15:21 +03:00 |
TI83
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Don't position tools to last saved position if that position is not visible on screen
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2017-02-21 16:57:47 -06:00 |
VirtualPads
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NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
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2016-12-13 15:24:53 -06:00 |
Watch
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Don't position tools to last saved position if that position is not visible on screen
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2017-02-21 16:57:47 -06:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
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2016-12-11 11:15:00 -06:00 |
CDL.Designer.cs
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
CDL.cs
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* add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update)
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2016-08-13 15:31:26 -05:00 |
CDL.resx
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add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
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2016-05-07 10:10:37 -05:00 |
GameShark.Designer.cs
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
GameShark.cs
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GameGenie codes are Word Sized, not Byte Sized.
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2017-01-05 05:09:56 -08:00 |
GameShark.resx
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Change the name of the GameShark Converter to Cheat Code Converter
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2017-01-04 18:05:14 -08:00 |
InputPrompt.Designer.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.cs
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some more topmosts and sound mutes
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2017-03-14 22:13:51 +03:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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ToolBox use an IEmulator RequiredService instead of Global.Emulator
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2016-12-06 10:44:37 -06:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Don't position tools to last saved position if that position is not visible on screen
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2017-02-21 16:57:47 -06:00 |
ToolManager.cs
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tool positions: tolerate slight accidental offscreen by resetting to 0 instead of ignoring
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2017-03-15 19:49:32 +03:00 |
TraceLogger.Designer.cs
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tracer:
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2016-08-21 12:07:55 +03:00 |
TraceLogger.cs
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tracer: more fixes to bugs found by actual usage
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2016-08-31 21:24:09 +03:00 |
TraceLogger.resx
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Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
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2016-02-24 22:08:56 -05:00 |