BizHawk/BizHawk.Client.EmuHawk/tools
feos 54320865c0 tastudio: don't update branches if no movie was loaded 2017-03-18 18:15:21 +03:00
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BasicBot Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
Cheats Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
Debugger Debugger - remove a usage of Global.Emulator and a TODO 2016-12-04 12:40:26 -06:00
GB * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
GBA GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram 2016-12-09 22:09:58 -05:00
Genesis * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
HexEditor hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases) 2017-03-01 15:06:58 -06:00
Lua tastudio lua: add recording mode functions 2017-03-08 19:56:44 +03:00
Macros Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
MultiDiskBundler Multi-disk Bundler: Fix DPI scaling issues and improve control positioning. 2016-12-15 15:06:35 -05:00
NES * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
PCE * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
SMS * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
SNES * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
TAStudio tastudio: don't update branches if no movie was loaded 2017-03-18 18:15:21 +03:00
TI83 Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
VirtualPads NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
Watch Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
AutoHawk.Designer.cs Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
AutoHawk.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
AutoHawk.resx Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRun.cs Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects 2014-07-27 15:22:30 +00:00
BatchRun.resx add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it 2014-01-15 02:16:06 +00:00
BatchRunner.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
CDL.Designer.cs add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
CDL.cs * add a new IToolForm update mechanism which has extensible update points (so a tool can both pre- and post- update) 2016-08-13 15:31:26 -05:00
CDL.resx add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck 2016-05-07 10:10:37 -05:00
GameShark.Designer.cs Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
GameShark.cs GameGenie codes are Word Sized, not Byte Sized. 2017-01-05 05:09:56 -08:00
GameShark.resx Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
InputPrompt.Designer.cs some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
InputPrompt.cs some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
InputPrompt.resx Rename Multiclient folder 2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolBox.cs ToolBox use an IEmulator RequiredService instead of Global.Emulator 2016-12-06 10:44:37 -06:00
ToolBox.resx Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies) 2014-12-17 03:28:10 +00:00
ToolHelpers.cs Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
ToolManager.cs tool positions: tolerate slight accidental offscreen by resetting to 0 instead of ignoring 2017-03-15 19:49:32 +03:00
TraceLogger.Designer.cs tracer: 2016-08-21 12:07:55 +03:00
TraceLogger.cs tracer: more fixes to bugs found by actual usage 2016-08-31 21:24:09 +03:00
TraceLogger.resx Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu 2016-02-24 22:08:56 -05:00