BizHawk/BizHawk.Emulation/Consoles/PC Engine
beirich 3bedad1e95 Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
2011-07-20 03:57:41 +00:00
..
Compat.txt Update SGX with new timing & support frameskip... huge success! 2011-07-20 03:57:41 +00:00
Input.cs [PCE] TurboCD Battery RAM implemented 2011-06-19 01:37:09 +00:00
MemoryMap.Populous.cs blegh 2011-07-16 21:09:44 +00:00
MemoryMap.SF2.cs PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
MemoryMap.SuperGrafx.cs PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
MemoryMap.cs [PCE] TurboCD Battery RAM implemented 2011-06-19 01:37:09 +00:00
PCEngine.cs Update SGX with new timing & support frameskip... huge success! 2011-07-20 03:57:41 +00:00
ScsiCD.cs Fix PCE Populous by supporting its custom SaveRAM. 2011-07-15 02:08:18 +00:00
TurboCD.cs Fix PCE Populous by supporting its custom SaveRAM. 2011-07-15 02:08:18 +00:00
VCE.cs significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
VDC.Render.cs Update SGX with new timing & support frameskip... huge success! 2011-07-20 03:57:41 +00:00
VDC.cs significant PCE timing/compat improvements, still poking at a few things 2011-07-19 03:53:07 +00:00
VPC.cs Update SGX with new timing & support frameskip... huge success! 2011-07-20 03:57:41 +00:00