.. |
components
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
IVirtualPadControl.cs
|
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
|
2014-06-25 17:26:07 +00:00 |
VirtualPadAnalogButton.Designer.cs
|
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
|
2014-06-25 00:11:59 +00:00 |
VirtualPadAnalogButton.cs
|
VirtualPads - implement readonly for AnalogButton control
|
2014-06-25 21:31:17 +00:00 |
VirtualPadAnalogButton.resx
|
Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
|
2014-06-24 12:58:08 +00:00 |
VirtualPadAnalogStick.Designer.cs
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
VirtualPadAnalogStick.cs
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
VirtualPadAnalogStick.resx
|
Virtual Pads - analog stick should be done now (including max X,Y constraints)
|
2014-06-22 17:41:13 +00:00 |
VirtualPadButton.cs
|
Implement read-only for VirtualPadButton
|
2014-06-25 20:40:20 +00:00 |
VirtualPadTargetScreen.Designer.cs
|
VirtualPad - implement ReadOnly on TargetScreen control
|
2014-06-25 21:26:15 +00:00 |
VirtualPadTargetScreen.cs
|
VirtualPad - implement ReadOnly on TargetScreen control
|
2014-06-25 21:26:15 +00:00 |
VirtualPadTargetScreen.resx
|
implement TargetScreen virtual pad and wire up to Nes zapper
|
2014-06-22 21:50:27 +00:00 |