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BizHawk
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https://github.com/TASEmulators/BizHawk.git
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39c5aae61b
BizHawk
/
BizHawk.Emulation.Cores
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Consoles
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Nintendo
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feos
39c5aae61b
Revert "Merge pull request
#731
from Wyst3r/master"
...
This reverts commit
318abf691a
, reversing changes made to
5d4c8020c2
.
2017-02-23 16:56:38 +03:00
..
GBA
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
Gameboy
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
N64
Revert "Merge pull request
#731
from Wyst3r/master"
2017-02-23 16:56:38 +03:00
NES
Implement Mapper 190
2017-02-18 04:03:51 +08:00
QuickNES
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
SNES
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
SNES9X
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00