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7z
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ugh, just disable all warnings in ArchiveUpdateCallback.cs
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2014-12-04 00:02:01 +00:00 |
Properties
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
config
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Cheats dialog - refactor and simplify how column info is saved and loaded
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2014-12-31 23:28:50 +00:00 |
inputAdapters
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satisfy my own comment about the " C "
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2014-09-14 18:01:20 +00:00 |
lua
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IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
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2014-12-20 03:19:33 +00:00 |
movie
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Tastudio - quick fix for crashing on startup, a better solution is needed eventually but this will work fine, it just isn't conceptually how we want to do things anymore
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2014-12-21 23:53:40 +00:00 |
rewind
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
tools
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Removed reference to Global.Emulator from RamSearchEngine.
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2014-12-16 01:50:22 +00:00 |
BinarySaveStates.cs
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fix savestate speed regression accidentally introduced with r8117
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2014-11-28 17:36:05 +00:00 |
BizHawk.Client.Common.csproj
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Fix control positions/sizes in the cases where auto scaling doesn't apply (e.g. dynamically created controls).
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2014-12-28 21:59:53 +00:00 |
ControllerBinding.cs
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
CoreFileProvider.cs
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expand on r7462
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2014-07-31 21:40:25 +00:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
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2014-11-13 00:09:16 +00:00 |
GLManager.cs
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Some useless cleanup
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2014-07-03 18:17:09 +00:00 |
Global.cs
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Let's let the user know they are Emulating a PlayStation. The ByteSize may be wrong.
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2014-12-17 19:14:21 +00:00 |
IPS.cs
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moe IPS.cs from Emulation to Client.Common, until it is needed by cores
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2013-11-04 01:17:59 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
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2014-11-19 00:32:51 +00:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
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2014-12-03 06:14:59 +00:00 |
RomLoader.cs
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don't show file picker twice on fallback to different core
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2014-12-22 22:21:51 +00:00 |
SaveSlotManager.cs
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
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AsStatable() and also update statusbar saveslots on CloseRom()
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2014-12-05 00:52:16 +00:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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Let's let the user know they are Emulating a PlayStation. The ByteSize may be wrong.
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2014-12-17 19:14:21 +00:00 |
UIHelper.cs
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Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
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2014-12-31 05:34:21 +00:00 |
XmlGame.cs
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More Util methods -> extension methods
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2014-07-03 19:20:34 +00:00 |