BizHawk/BizHawk.Emulation.Cores/Consoles
alyosha-tas eabd8dbf07 Intellivision simulate CPU halts
NOTE: This is accurate only to a good approximation. The STIC steals too many cycles to ignore (~1000) but the timing is only estimated, see: 
http://spatula-city.org/~im14u2c/intv/tech/master.html
2016-12-13 16:45:30 -05:00
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Atari Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
Coleco Wire up Colecovision sound 2016-12-11 11:33:33 -06:00
Intellivision Intellivision simulate CPU halts 2016-12-13 16:45:30 -05:00
Nintendo NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
PC Engine PCEngine - lock down some variables to private or internal, explicitly mark some private variables 2016-12-12 10:31:38 -06:00
Sega Remove two sound refactor todo comments 2016-12-11 12:27:11 -06:00
Sony Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
WonderSwan Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00