BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads/controls
jdpurcell eacadc8e09 Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
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components dont draw garbage in shrunken virtualpad analog circle 2014-10-09 01:53:52 +00:00
IVirtualPadControl.cs Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved. 2014-07-26 17:11:47 +00:00
VirtualPadAnalogButton.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPadAnalogButton.cs psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning 2014-12-16 03:15:27 +00:00
VirtualPadAnalogButton.resx Virtual Pads - basic analog button control and wire up to NES arkanoid paddle 2014-06-24 12:58:08 +00:00
VirtualPadAnalogStick.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPadAnalogStick.cs unsticky analog controls when rightclicking the circle visualizer 2014-10-10 00:07:45 +00:00
VirtualPadAnalogStick.resx Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
VirtualPadButton.cs fix bug that made virtualpad permanently override actual physical analog control 2014-10-09 02:19:10 +00:00
VirtualPadDiscManager.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPadDiscManager.cs psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
VirtualPadDiscManager.resx psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically. 2014-12-19 03:24:48 +00:00
VirtualPadTargetScreen.Designer.cs Auto scaling: All forms should have AutoScaleMode set to Font. 2014-12-28 21:19:34 +00:00
VirtualPadTargetScreen.cs Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved. 2014-07-26 17:11:47 +00:00
VirtualPadTargetScreen.resx implement TargetScreen virtual pad and wire up to Nes zapper 2014-06-22 21:50:27 +00:00