87 lines
3.6 KiB
C
87 lines
3.6 KiB
C
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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* Mupen64plus - osal_opengl.h *
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* Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ *
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* Copyright (C) 2013 Richard Goedeken *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
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* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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#if !defined(OSAL_OPENGL_H)
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#define OSAL_OPENGL_H
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#include <SDL_config.h>
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#if SDL_VIDEO_OPENGL
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#include <SDL_opengl.h>
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#define GLSL_VERSION "120"
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// Extension names
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#define OSAL_GL_ARB_MULTITEXTURE "GL_ARB_multitexture"
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#define OSAL_GL_ARB_TEXTURE_ENV_ADD "GL_ARB_texture_env_add"
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#elif SDL_VIDEO_OPENGL_ES2
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#include <SDL_opengles2.h>
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#define GLSL_VERSION "100"
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// Extension names
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#define OSAL_GL_ARB_MULTITEXTURE "GL_multitexture"
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#define OSAL_GL_ARB_TEXTURE_ENV_ADD "GL_texture_env_add"
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// Vertex shader params
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#define VS_POSITION 0
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#define VS_COLOR 1
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#define VS_TEXCOORD0 2
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#define VS_TEXCOORD1 3
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// Constant substitutions
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#define GL_CLAMP GL_CLAMP_TO_EDGE
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#define GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_IMAGE_UNITS
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#define GL_MIRRORED_REPEAT_ARB GL_MIRRORED_REPEAT
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#define GL_TEXTURE0_ARB GL_TEXTURE0
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#define GL_TEXTURE1_ARB GL_TEXTURE1
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#define GL_TEXTURE2_ARB GL_TEXTURE2
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#define GL_TEXTURE3_ARB GL_TEXTURE3
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#define GL_TEXTURE4_ARB GL_TEXTURE4
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#define GL_TEXTURE5_ARB GL_TEXTURE5
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#define GL_TEXTURE6_ARB GL_TEXTURE6
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#define GL_TEXTURE7_ARB GL_TEXTURE7
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#define GL_ADD 0x0104
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#define GL_MODULATE 0x2100
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#define GL_INTERPOLATE_ARB 0x8575
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#define GL_CONSTANT_ARB 0x8576
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#define GL_PREVIOUS_ARB 0x8578
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// Function substitutions
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#define glClearDepth glClearDepthf
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#define pglActiveTexture glActiveTexture
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#define pglActiveTextureARB glActiveTexture
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// No-op substitutions (unavailable in GLES2)
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#define glLoadIdentity()
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#define glMatrixMode(x)
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#define glOrtho(a,b,c,d,e,f)
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#define glReadBuffer(x)
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#define glTexEnvi(x,y,z)
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#define glTexEnvfv(x,y,z)
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#define glTexCoord2f(u,v)
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#endif // SDL_VIDEO_OPENGL*
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#endif // OSAL_OPENGL_H
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