/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mupen64plus - osal_opengl.h * * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * * Copyright (C) 2013 Richard Goedeken * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #if !defined(OSAL_OPENGL_H) #define OSAL_OPENGL_H #include #if SDL_VIDEO_OPENGL #include #define GLSL_VERSION "120" // Extension names #define OSAL_GL_ARB_MULTITEXTURE "GL_ARB_multitexture" #define OSAL_GL_ARB_TEXTURE_ENV_ADD "GL_ARB_texture_env_add" #elif SDL_VIDEO_OPENGL_ES2 #include #define GLSL_VERSION "100" // Extension names #define OSAL_GL_ARB_MULTITEXTURE "GL_multitexture" #define OSAL_GL_ARB_TEXTURE_ENV_ADD "GL_texture_env_add" // Vertex shader params #define VS_POSITION 0 #define VS_COLOR 1 #define VS_TEXCOORD0 2 #define VS_TEXCOORD1 3 // Constant substitutions #define GL_CLAMP GL_CLAMP_TO_EDGE #define GL_MAX_TEXTURE_UNITS_ARB GL_MAX_TEXTURE_IMAGE_UNITS #define GL_MIRRORED_REPEAT_ARB GL_MIRRORED_REPEAT #define GL_TEXTURE0_ARB GL_TEXTURE0 #define GL_TEXTURE1_ARB GL_TEXTURE1 #define GL_TEXTURE2_ARB GL_TEXTURE2 #define GL_TEXTURE3_ARB GL_TEXTURE3 #define GL_TEXTURE4_ARB GL_TEXTURE4 #define GL_TEXTURE5_ARB GL_TEXTURE5 #define GL_TEXTURE6_ARB GL_TEXTURE6 #define GL_TEXTURE7_ARB GL_TEXTURE7 #define GL_ADD 0x0104 #define GL_MODULATE 0x2100 #define GL_INTERPOLATE_ARB 0x8575 #define GL_CONSTANT_ARB 0x8576 #define GL_PREVIOUS_ARB 0x8578 // Function substitutions #define glClearDepth glClearDepthf #define pglActiveTexture glActiveTexture #define pglActiveTextureARB glActiveTexture // No-op substitutions (unavailable in GLES2) #define glLoadIdentity() #define glMatrixMode(x) #define glOrtho(a,b,c,d,e,f) #define glReadBuffer(x) #define glTexEnvi(x,y,z) #define glTexEnvfv(x,y,z) #define glTexCoord2f(u,v) #endif // SDL_VIDEO_OPENGL* #endif // OSAL_OPENGL_H