BizHawk/BizHawk.Client.Common/lua
adelikat 6d981c73e1 Lua - fix joypad roundtrip testing 2014-05-24 03:24:05 +00:00
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EmuLuaLibrary.Bit.cs Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
EmuLuaLibrary.Emu.cs one more tweak to make lua library constructors unified 2014-05-21 01:15:52 +00:00
EmuLuaLibrary.Events.cs Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
EmuLuaLibrary.GameInfo.cs Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
EmuLuaLibrary.Joypad.cs Lua - fix joypad roundtrip testing 2014-05-24 03:24:05 +00:00
EmuLuaLibrary.MainMemory.cs Lua - combine common code in memory and mainmemory libraries into a base class, apply range checking to all methods, add memory.getsize() to match mainmemory method, fix a name bug in a memory 32bit method, clean up a bunch of things too 2014-05-23 23:19:20 +00:00
EmuLuaLibrary.Memory.cs Lua - combine common code in memory and mainmemory libraries into a base class, apply range checking to all methods, add memory.getsize() to match mainmemory method, fix a name bug in a memory 32bit method, clean up a bunch of things too 2014-05-23 23:19:20 +00:00
EmuLuaLibrary.Movie.cs Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
EmuLuaLibrary.NES.cs Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
EmuLuaLibrary.SNES.cs Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
EmuLuaLibrary.String.cs meh, null check some other bizstring library functions while I'm thinking about it 2014-05-21 02:12:27 +00:00
LuaAttributes.cs oops, forgot to add this new file 2014-01-25 21:46:20 +00:00
LuaDocumentation.cs Added the display of tooltips for all the methods that are in the lualibraries 2014-02-12 13:28:48 +00:00
LuaFile.cs Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
LuaFileList.cs Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave() 2014-04-22 21:35:04 +00:00
LuaFunctionList.cs a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
LuaLibraryBase.cs Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
LuaMemoryBase.cs Lua - combine common code in memory and mainmemory libraries into a base class, apply range checking to all methods, add memory.getsize() to match mainmemory method, fix a name bug in a memory 32bit method, clean up a bunch of things too 2014-05-23 23:19:20 +00:00
NamedLuaFunction.cs Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00