BizHawk/ppsspp/native/util/hash/hash.cpp

66 lines
1.6 KiB
C++

#include "base/basictypes.h"
#include "util/hash/hash.h"
namespace hash {
// uint32_t
// WARNING - may read one more byte!
// Implementation from Wikipedia.
uint32 HashFletcher(const uint8 *data_uint8, size_t length) {
const uint16 *data = (const uint16 *)data_uint8;
size_t len = (length + 1) / 2;
uint32 sum1 = 0xffff, sum2 = 0xffff;
while (len) {
size_t tlen = len > 360 ? 360 : len;
len -= tlen;
do {
sum1 += *data++;
sum2 += sum1;
} while (--tlen);
sum1 = (sum1 & 0xffff) + (sum1 >> 16);
sum2 = (sum2 & 0xffff) + (sum2 >> 16);
}
/* Second reduction step to reduce sums to 16 bits */
sum1 = (sum1 & 0xffff) + (sum1 >> 16);
sum2 = (sum2 & 0xffff) + (sum2 >> 16);
return sum2 << 16 | sum1;
}
// Implementation from Wikipedia
// Slightly slower than Fletcher above, but slighly more reliable.
#define MOD_ADLER 65521
// data: Pointer to the data to be summed; len is in bytes
uint32 HashAdler32(const uint8 *data, size_t len) {
uint32 a = 1, b = 0;
while (len) {
size_t tlen = len > 5550 ? 5550 : len;
len -= tlen;
do {
a += *data++;
b += a;
} while (--tlen);
a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER);
b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
}
// It can be shown that a <= 0x1013a here, so a single subtract will do.
if (a >= MOD_ADLER) {
a -= MOD_ADLER;
}
// It can be shown that b can reach 0xfff87 here.
b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
if (b >= MOD_ADLER) {
b -= MOD_ADLER;
}
return (b << 16) | a;
}
} // namespace hash