#include "base/basictypes.h" #include "util/hash/hash.h" namespace hash { // uint32_t // WARNING - may read one more byte! // Implementation from Wikipedia. uint32 HashFletcher(const uint8 *data_uint8, size_t length) { const uint16 *data = (const uint16 *)data_uint8; size_t len = (length + 1) / 2; uint32 sum1 = 0xffff, sum2 = 0xffff; while (len) { size_t tlen = len > 360 ? 360 : len; len -= tlen; do { sum1 += *data++; sum2 += sum1; } while (--tlen); sum1 = (sum1 & 0xffff) + (sum1 >> 16); sum2 = (sum2 & 0xffff) + (sum2 >> 16); } /* Second reduction step to reduce sums to 16 bits */ sum1 = (sum1 & 0xffff) + (sum1 >> 16); sum2 = (sum2 & 0xffff) + (sum2 >> 16); return sum2 << 16 | sum1; } // Implementation from Wikipedia // Slightly slower than Fletcher above, but slighly more reliable. #define MOD_ADLER 65521 // data: Pointer to the data to be summed; len is in bytes uint32 HashAdler32(const uint8 *data, size_t len) { uint32 a = 1, b = 0; while (len) { size_t tlen = len > 5550 ? 5550 : len; len -= tlen; do { a += *data++; b += a; } while (--tlen); a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER); b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER); } // It can be shown that a <= 0x1013a here, so a single subtract will do. if (a >= MOD_ADLER) { a -= MOD_ADLER; } // It can be shown that b can reach 0xfff87 here. b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER); if (b >= MOD_ADLER) { b -= MOD_ADLER; } return (b << 16) | a; } } // namespace hash