BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/QuickNES
adelikat 54ebe75d2b remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
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LibQuickNES.cs Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board 2016-10-11 17:54:21 -05:00
Nes_NTSC_Colors.cs Fix mixed line endings. 2017-04-15 15:53:02 -04:00
QuickNES.IDebuggable.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
QuickNES.IDisassembler.cs quicknes disassembler tweak 2015-01-25 20:06:41 +00:00
QuickNES.IInputPollable.cs IInputPollable - Make IsLagFrame settable 2016-01-26 11:34:42 +01:00
QuickNES.IMemoryDomains.cs remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
QuickNES.INESPPUViewable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISaveRam.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISettable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ISoundProvider.cs Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
QuickNES.IStatable.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.ITraceable.cs tracer unification for cores: spacing, headers, etc 2016-08-16 01:39:26 +03:00
QuickNES.IVideoProvider.cs Add experimental interop library to quicknes. Still needs work... 2016-02-17 20:18:01 -05:00
QuickNES.cs remove leftover debuggign cruft 2017-04-21 22:04:09 -04:00