BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES
adelikat 2de20e956b use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods 2017-04-25 08:28:06 -05:00
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Boards Remove the obsolete MemoryDomain.FromByteArray() method 2017-04-24 13:55:20 -05:00
Docs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
FDS adjust FDS audio 2016-09-11 15:14:32 -04:00
APU.cs NESHawk implement PAL APU Frame Sequencer 2017-04-20 17:26:49 -04:00
INESPPUViewable.cs make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
NES.BoardSystem.cs Random cleanups. 2017-04-10 09:36:04 -04:00
NES.Core.cs NES Update Core 2017-03-08 12:18:30 -05:00
NES.IDebuggable.cs use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods 2017-04-25 08:28:06 -05:00
NES.IDriveLight.cs NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
NES.IInputPollable.cs IInputPollable - Now with tabs instead of spaces. 2016-01-26 11:46:52 +01:00
NES.IMemoryDomains.cs Fix NES memory domains 2016-07-16 16:13:50 -04:00
NES.INESPPUViewable.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISaveRam.cs NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
NES.ISettable.cs NESHawk - fix a slight typo, this changes nothing about the core just makes a file more clear 2016-12-03 11:17:44 -06:00
NES.IStatable.cs Remove NES _iskeyboard - This is implemented (although not well tested) already 2016-10-31 17:40:47 -04:00
NES.cs NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
NES.iNES.cs For iNES v2, attempt to detect pal/ntsc region from header 2015-08-25 16:19:50 -04:00
NESControllers.cs some snes controller rough in 2017-04-15 15:40:34 -04:00
NSFFormat.cs neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
PPU.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
PPU.regs.cs Spaces -> tabs. 2017-04-15 16:37:30 -04:00
PPU.run.cs NES Fix more then 8 sprites option 2017-04-07 20:14:34 -04:00
Palettes.cs VS Updates 2016-10-27 17:35:10 -04:00
Unif.cs fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there. 2015-08-17 16:30:35 -05:00