BizHawk/BizHawk.Emulation/Computers/Commodore64/C64.Savestate.cs

66 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BizHawk.Emulation.Computers.Commodore64
{
public partial class C64 : IEmulator
{
public void ClearSaveRam()
{
}
public void LoadStateBinary(BinaryReader br)
{
SyncState(new Serializer(br));
}
public void LoadStateText(TextReader reader)
{
SyncState(new Serializer(reader));
}
public byte[] ReadSaveRam()
{
return null;
}
// TODO: when disk support is finished, set this flag according to if any writes to disk were done
public bool SaveRamModified
{
get
{
return false;
}
set
{
}
}
public void SaveStateBinary(BinaryWriter bw)
{
SyncState(new Serializer(bw));
}
public void SaveStateText(TextWriter writer)
{
SyncState(new Serializer(writer));
}
public void StoreSaveRam(byte[] data)
{
}
void SyncState(Serializer ser)
{
board.SyncState(ser);
ser.BeginSection("core");
ser.Sync("cyclesPerFrame", ref cyclesPerFrame);
ser.Sync("loadPrg", ref loadPrg);
ser.EndSection();
}
}
}