BizHawk/BizHawk.Emulation/Computers/Commodore64
saxxonpike 31fba1ec2b commodore64: change from uint to int, seems to speed things up a little with no side effects 2012-12-11 06:27:00 +00:00
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Cartridge commodore64: oops, forgot one file. 2012-12-06 06:26:32 +00:00
Disk commodore64: fix up some timer chip routines, and directional dataport should be more accurate 2012-12-07 21:01:22 +00:00
MOS commodore64: change from uint to int, seems to speed things up a little with no side effects 2012-12-11 06:27:00 +00:00
Media commodore64: PRG loading uses a more robust method 2012-11-28 17:49:42 +00:00
Tape commodore64: disk and tape framework added 2012-12-06 06:53:55 +00:00
docs commodore64: add some cartridge docs 2012-12-03 21:11:48 +00:00
C64.Core.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
C64.Input.cs commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC 2012-12-05 21:07:51 +00:00
C64.Motherboard.cs commodore64: implement more c64-disk communications, hook up drive LED 2012-12-07 17:06:07 +00:00
C64.Savestate.cs commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC 2012-12-05 21:07:51 +00:00
C64.cs unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
Memory.cs commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock 2012-11-27 05:11:40 +00:00