BizHawk/BizHawk.Client.Common/SavestateManager.cs

130 lines
3.4 KiB
C#

using System;
using System.IO;
using BizHawk.Common;
namespace BizHawk.Client.Common
{
public static class SavestateManager
{
public static void SaveStateFile(string filename, string name)
{
if (Global.Config.SaveStateType == Config.SaveStateTypeE.Text ||
(Global.Config.SaveStateType == Config.SaveStateTypeE.Default && !Global.Emulator.BinarySaveStatesPreferred))
{
// text mode savestates
var writer = new StreamWriter(filename);
Global.Emulator.SaveStateText(writer);
Global.MovieSession.HandleMovieSaveState(writer);
if (Global.Config.SaveScreenshotWithStates)
{
writer.Write("Framebuffer ");
Global.Emulator.VideoProvider.GetVideoBuffer().SaveAsHex(writer);
}
writer.Close();
}
else
{
// binary savestates
using (FileStream fs = new FileStream(filename, FileMode.Create, FileAccess.Write))
using (BinaryStateSaver bs = new BinaryStateSaver(fs))
{
#if true
bs.PutLump(BinaryStateLump.Corestate, (bw) => Global.Emulator.SaveStateBinary(bw));
#else
// this would put text states inside the zipfile
bs.PutLump(BinaryStateLump.CorestateText, (tw) => Global.Emulator.SaveStateText(tw));
#endif
if (Global.Config.SaveScreenshotWithStates)
{
var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
bs.PutLump(BinaryStateLump.Framebuffer, (BinaryWriter bw) => bw.Write(buff));
}
if (Global.MovieSession.Movie.IsActive)
{
bs.PutLump(BinaryStateLump.Input,
delegate(TextWriter tw)
{
// this never should have been a core's responsibility
tw.WriteLine("Frame {0}", Global.Emulator.Frame);
Global.MovieSession.HandleMovieSaveState(tw);
});
}
}
}
}
public static bool LoadStateFile(string path, string name)
{
// try to detect binary first
BinaryStateLoader bl = BinaryStateLoader.LoadAndDetect(path);
if (bl != null)
{
try
{
bool succeed = false;
if (Global.MovieSession.Movie.IsActive)
{
bl.GetLump(BinaryStateLump.Input, true, (tr) => succeed = Global.MovieSession.HandleMovieLoadState(tr));
if (!succeed)
return false;
}
bl.GetCoreState((br) => Global.Emulator.LoadStateBinary(br), (tr) => Global.Emulator.LoadStateText(tr));
bl.GetLump(BinaryStateLump.Framebuffer, false,
delegate(BinaryReader br)
{
int i;
var buff = Global.Emulator.VideoProvider.GetVideoBuffer();
try
{
for (i = 0; i < buff.Length; i++)
{
int j = br.ReadInt32();
buff[i] = j;
}
}
catch (EndOfStreamException) { }
});
}
finally
{
bl.Dispose();
}
return true;
}
else // text mode
{
if (Global.MovieSession.HandleMovieLoadState(path))
{
using (var reader = new StreamReader(path))
{
Global.Emulator.LoadStateText(reader);
while (true)
{
string str = reader.ReadLine();
if (str == null) break;
if (str.Trim() == "") continue;
string[] args = str.Split(' ');
if (args[0] == "Framebuffer")
{
Global.Emulator.VideoProvider.GetVideoBuffer().ReadFromHex(args[1]);
}
}
}
return true;
}
else
{
return false;
}
}
}
}
}