67 lines
2.5 KiB
C++
67 lines
2.5 KiB
C++
#include "d3d8Wrapper.h"
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extern "C"
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{
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namespace D3D8Wrapper
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{
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D3D8Wrapper::IDirect3DTexture8::IDirect3DTexture8(D3D8Base::IDirect3DTexture8* realTexture) : IDirect3DBaseTexture8((D3D8Base::IDirect3DBaseTexture8*) realTexture)
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{
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LOG("IDirect3DTexture8::IDirect3DTexture8( " << realTexture << " )\n");
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m_pD3D = realTexture;
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}
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D3D8Wrapper::IDirect3DTexture8* D3D8Wrapper::IDirect3DTexture8::GetTexture(D3D8Base::IDirect3DTexture8* realTexture)
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{
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LOG("IDirect3DTexture8::GetTexture( " << realTexture << " )\n");
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D3D8Wrapper::IDirect3DTexture8* wrappedTexture = (D3D8Wrapper::IDirect3DTexture8*) D3D8Wrapper::IDirect3DResource8::m_List.GetDataPtr(realTexture);
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if( wrappedTexture == NULL )
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{
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wrappedTexture = new D3D8Wrapper::IDirect3DTexture8(realTexture);
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D3D8Wrapper::IDirect3DResource8::m_List.AddMember(realTexture, wrappedTexture);
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return wrappedTexture;
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}
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wrappedTexture->m_ulRef++;
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return wrappedTexture;
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::GetLevelDesc(UINT Level,D3D8Base::D3DSURFACE_DESC *pDesc)
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{
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LOG("IDirect3DTexture8::GetLevelDesc( " << Level << " , " << pDesc << " ) [ " << this << " ]\n");
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return m_pD3D->GetLevelDesc(Level,pDesc);
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::GetSurfaceLevel(UINT Level,D3D8Wrapper::IDirect3DSurface8** ppSurfaceLevel)
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{
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LOG("IDirect3DTexture8::GetSurfaceLevel( " << Level << " , " << ppSurfaceLevel << " ) [ " << this << " ]\n");
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D3D8Base::IDirect3DSurface8* realD3D = NULL;
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HRESULT hr = m_pD3D->GetSurfaceLevel(Level,&realD3D);
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D3D8Wrapper::IDirect3DSurface8* wrappedD3D = D3D8Wrapper::IDirect3DSurface8::GetSurface(realD3D);
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*ppSurfaceLevel = wrappedD3D;
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return hr;
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::LockRect(UINT Level,D3D8Base::D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags)
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{
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LOG("IDirect3DTexture8::LockRect( " << Level << " , " << pLockedRect << " , " << pRect << " , " << Flags << " ) [ " << this << " ]\n");
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return m_pD3D->LockRect(Level,pLockedRect,pRect,Flags);
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::UnlockRect(UINT Level)
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{
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LOG("IDirect3DTexture8::UnlockRect() [ " << this << " ]\n");
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return m_pD3D->UnlockRect(Level);
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DTexture8::AddDirtyRect(CONST RECT* pDirtyRect)
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{
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LOG("IDirect3DTexture8::AddDirtyRect( " << pDirtyRect << " ) [ " << this << " ]\n");
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return m_pD3D->AddDirtyRect(pDirtyRect);
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}
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}
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} |