BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
goyuken 485d7c05c7 make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner 2012-10-18 20:57:53 +00:00
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Boards nes mapper 108: Meikyuu Jiin Dababa (FDS Conversion) 2012-10-17 19:06:03 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
APU.cs nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music. 2012-09-29 22:19:49 +00:00
BisqAPU.cs nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
BoardSystem.cs nes-re-sort board list continually with the most recently used one at the top of the list 2012-10-17 00:38:28 +00:00
Core.cs make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner 2012-10-18 20:57:53 +00:00
NES.cs NES: add line to rom status log for SHA1 hash when loading UNIF 2012-10-17 00:59:22 +00:00
PPU.cs NES - PPU - very minor cleanup 2012-08-23 01:28:33 +00:00
PPU.regs.cs nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
PPU.run.cs nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that 2012-09-27 06:18:35 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
Unif.cs Unif: populate ci.wram_battery based on BATR chunk. 2012-10-17 00:44:34 +00:00
iNES.cs support mapper218: Magic Floor (Homebrew) 2012-10-13 15:25:23 +00:00