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BasicBot
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Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
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2016-02-05 20:46:18 -05:00 |
Cheats
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Removed Cheats.Designer.cs.bak file
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2016-02-14 13:52:35 -08:00 |
Debugger
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debugger: really honestly only check registers once, in GenerateUI().
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2016-02-27 21:30:14 +03:00 |
GB
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add GB layer toggles
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2016-02-08 02:18:24 -06:00 |
GBA
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partially revert r5408 to fix designer mayhem
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2015-01-02 22:02:44 +00:00 |
Genesis
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
HexEditor
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Hex Editor - Find Box - fix behavior of the enter button
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2016-02-15 20:13:12 -05:00 |
Lua
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Lua - set file watchers on lua session autoload
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2016-02-14 21:51:12 -05:00 |
Macros
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Change macro input to released = false
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2015-12-20 12:46:17 -05:00 |
MultiDiskBundler
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Added a function to Remove Lines for MultiDiskBundler.
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2016-02-27 13:27:31 -08:00 |
NES
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
PCE
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
SMS
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SMS vdp viewer: settings
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2014-12-22 19:15:56 +00:00 |
SNES
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
TAStudio
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tastudio: don't allow saving while saving.
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2016-02-20 15:27:41 +03:00 |
TI83
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
VirtualPads
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Polar Coord
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2016-01-23 22:56:41 +01:00 |
Watch
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fix ramwatch popup dialogs not referencing ramwatch as parent
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2016-02-17 16:37:53 -06:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
CDL.Designer.cs
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Fixing merge
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2015-11-08 22:57:54 +01:00 |
CDL.cs
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
CDL.resx
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Fixing merge
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2015-11-08 22:57:54 +01:00 |
GameShark.Designer.cs
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GameShark tool - better layout, anchoring, min size, and tab orders
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2016-02-14 22:46:59 -05:00 |
GameShark.cs
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GameShark tool - for nes, if no description is set, then use the code itself, probably should do this on other ones too but I didn't feel like going through all the various places to put that logic
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2016-02-15 20:51:07 -05:00 |
GameShark.resx
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Added GameShark Converter.
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2015-11-14 04:49:45 -08:00 |
InputPrompt.Designer.cs
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
InputPrompt.cs
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InputPromt: Signed and Unsigned behavior was backwards.
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2015-07-25 03:20:16 -05:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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fix toolbox
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2015-12-10 06:08:00 -06:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
ToolManager.cs
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ExternalTools: Allow several tools running simultaneously
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2015-12-30 11:00:56 +01:00 |
TraceLogger.Designer.cs
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TraceLogger - add an Open button when logging to file
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2016-02-24 22:29:46 -05:00 |
TraceLogger.cs
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tracer: print header when switching to file while already enabled.
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2016-02-28 23:01:22 +03:00 |
TraceLogger.resx
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Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
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2016-02-24 22:08:56 -05:00 |