148 lines
3.1 KiB
C#
148 lines
3.1 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using BizHawk.Emulation.CPUs.CP1610;
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namespace BizHawk.Emulation.Consoles.Intellivision
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{
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public sealed partial class Intellivision : IEmulator
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{
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byte[] Rom;
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GameInfo Game;
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CP1610 Cpu;
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public void LoadExecutive_ROM()
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{
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FileStream fs = new FileStream("C:/erom.int", FileMode.Open, FileAccess.Read);
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BinaryReader r = new BinaryReader(fs);
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byte[] erom = r.ReadBytes(8192);
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int index = 0;
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// Combine every two bytes into a word.
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while (index + 1 < erom.Length)
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Executive_ROM[index / 2] = (ushort)((erom[index++] << 8) | erom[index++]);
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r.Close();
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fs.Close();
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}
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public void LoadGraphics_ROM()
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{
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FileStream fs = new FileStream("C:/grom.int", FileMode.Open, FileAccess.Read);
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BinaryReader r = new BinaryReader(fs);
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byte[] grom = r.ReadBytes(2048);
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for (int index = 0; index < grom.Length; index++)
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Graphics_ROM[index] = grom[index];
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r.Close();
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fs.Close();
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}
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public Intellivision(GameInfo game, byte[] rom)
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{
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Rom = rom;
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Game = game;
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LoadExecutive_ROM();
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LoadGraphics_ROM();
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Parse();
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Cpu = new CP1610();
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Cpu.ReadMemory = ReadMemory;
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Cpu.WriteMemory = WriteMemory;
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Cpu.RegisterPC = 0x1000;
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CoreOutputComm = new CoreOutputComm();
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}
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public void FrameAdvance(bool render)
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{
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Cpu.Execute(999); // execute some cycles. this will do nothing useful until a memory mapper is created.
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}
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// This is all crap to worry about later.
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public IVideoProvider VideoProvider { get { return new NullEmulator(); } }
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public ISoundProvider SoundProvider { get { return NullSound.SilenceProvider; } }
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public ControllerDefinition ControllerDefinition
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{
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get { return null; }
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}
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public IController Controller { get; set; }
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public int Frame
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{
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get { return 0; }
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}
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public int LagCount
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{
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get { return 0; }
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set { }
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}
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public bool IsLagFrame { get { return false; } }
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public string SystemId
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{
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get { return "INTV"; }
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}
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public bool DeterministicEmulation { get; set; }
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public byte[] SaveRam { get { return null; } }
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public bool SaveRamModified
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{
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get { return false; }
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set { }
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}
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public void ResetFrameCounter()
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{
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}
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public void SaveStateText(TextWriter writer)
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{
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throw new NotImplementedException();
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}
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public void LoadStateText(TextReader reader)
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{
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throw new NotImplementedException();
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}
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public void SaveStateBinary(BinaryWriter writer)
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{
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throw new NotImplementedException();
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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throw new NotImplementedException();
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}
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public byte[] SaveStateBinary()
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{
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return new byte[0];
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}
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public CoreInputComm CoreInputComm { get; set; }
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public CoreOutputComm CoreOutputComm { get; private set; }
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public IList<MemoryDomain> MemoryDomains
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{
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get { throw new NotImplementedException(); }
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}
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public MemoryDomain MainMemory
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{
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get { throw new NotImplementedException(); }
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}
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public void Dispose()
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{
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}
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}
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} |